So, now, during the loading screen, you should see the model of your GPU and the « available texture memory » like that : So, in my case Model GPU : GTX 1080 Available texture memory : 24416 - All inn/ jarlhouse/ house interiors night have now a stronger ambient lighting curve. So, if you want to get rid of all calculations, just use my enblocal with the auto calculation memory. It works very good, easy, ultra stable and efficient. I’m running the AutodetectVideoMemorySize since several months. Regarding memory allocation for highly and proprely modded game. Kres' weather improved ( the weather with big opaque grey/ blue clouds and strong white sunrays). ![]() All has been edited according to the sky color and sun. In all forests, the direct lighting for sunsets and sunrises has been reworked and improved. All caves have now a dedicated lighting template. Without the rain antialiasing, performances also increase during these specific weathers. It just looks a bit more grainy and simply better. Finally, i removed the antialiasing on the rain. Explore the whole map to trigger them all ! In addition, the wet effect has been improved and rebalanced. Custom raindrops, custom dusk/dawn/ sunrise/ sunset/ day/ night. All of them have dedicated settings and a unique athmosphere. ![]()
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