![]() ![]() Shinji Mikami is credited as "executive producer" on this, which, in my experience, could mean fucking anything from "he spearheaded the entire project" to "he let them use his garage to do the mo-cap recording", but I must say, his stink is all over Hi-Fi Rush. Every single thing that animates does so to the beat, so if you lose your rhythm, you can get back in sync just by glancing at some robot cats fucking on a nearby dumpster. It's got a pleasingly fluffy, Saturday morning cartoon sort of vibe, but unlike most Saturday morning cartoons, didn't cheap out on the animation the entire world is very colorful and very vibrant, two words that also wouldn't look out of place in the marketing blurb for a fancy dildo. Hi-Fi Rush was simultaneously announced and released on the day of the Xbox Showcase, which is something you only do if you're really fucking confident in your game's instant appeal and high quality, and by all the locally-sourced meatless lasagnas in Hell do I hate to admit they were probaby right to be. For some reason, most of the characters are named after - bear with me on this - foodstuffs with slightly hipster-y associations swiftly, they also team up with Macaron, Quinoa, Almond Milk, and Organic Fair-Trade Coffee Beans. Declared a defect, Chai must join forces with a mysterious hacker named "Peppermint" and fight his way out of the evil tech campus by defeating her seven evil ex-boyfriends- I mean, middle managers, to end the machinations of the villainous CEO, Kale. But things go awry when his tragically retro MP3 player - oh Christ, MP3 players can be tragically retro now? I've been doing this way too fucking long - gets merged with his body during the cyborg process, and he gains the ability to summon a magic guitar-shaped piece of metal that twats the absolute fuck, and furthermore, fucks the absolute twat out of things, as long as he keeps in time with the beat. In Hi-Fi Rush, we play a massive dork named "Chai", who volunteers to get a robot arm glued on by a powerful tech company, and is too busy enjoying his rocking and rolling music to notice how blatantly evil the whole arrangement is. Someone's going to do a version of Civilization where you get extra points for invading the Turks just as "Ride of the Valkyries" kicks in. Where BPM and Hellsinger were FPSes, and Crypt of the NecroDancer was a roguelike dungeon crawler, Hi-Fi Rush brings rhythm action to the noble spectacle fighter, which goes to show that rhythm action can work in basically any style of combat I'm sure there's already a fucking gold rush brewing on Steam. I'm sure, eventually, one of these days, I'll run into a rhythm action game I don't get off with it's bound to happen if the genre keeps gaining popularity, when someone makes a game about catching falling turds in a bucket in time with "Peter and the Wolf" or something.īut it's not happened yet, 'cos Hi-Fi Rush is great fun. It's not strictly a new genre, but certainly one that's going through a bit of a heyday, between BPM, Metal: Hellsinger, and now this thing, Hi-Fi Rush. It doesn't take a genius to compare the experiences of playing a drum kit and twatting lots of people with sticks lots of very short people in metal hats who complain very loudly. "Rhythm action" might sound like one of the marketing bullet points for a fancy dildo, but it is, in fact, a genre of video game, in which the player is obliged to perform some kind of combat mechanic in time with the backing music a logical innovation, really. The chapters refer to the chapter folders the maps are stored in within the main game.This week in Zero Punctuation, Yahtzee reviews Hi-Fi Rush. Levels are categorized by the map name shown in the save file followed by the actual map file name in brackets.
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